Back to Results
First PageMeta Content
Persuasion / Human–computer interaction / Persuasive technology / Gamification / Cognition / Serious game / Motivation / System / Psychology / Behavior / Mind / Science


Challenges of Implementing Gamification for Behavior Change: Lessons Learned from the Design of Blues Buddies Valentina Rao
Add to Reading List

Document Date: 2013-03-27 12:21:46


Open Document

File Size: 77,03 KB

Share Result on Facebook

City

Simon / Taylor& Francis / Vancouver / Schuster / London / Boston / New York / Paris / /

Company

EPARG / MIT Press / CHI 2002 ACM Press / ACM Press / Rao V. Gamified Information Systems / Ccare / /

Country

France / United States / /

/

IndustryTerm

social networking activities / interaction systems / point systems / self-help systems / persuasive technology / affective computing theories / facilitation tools / social networking / affective computing / Social networks / social network / online communication / online information systems / online and mobile interaction / /

Organization

Utrecht Netherlands V / MIT / Compassion Lab / Utrecht University / /

Person

E. Frost P. J. Lilius / Valentina Rao Abstract / /

Position

Author / /

ProvinceOrState

British Columbia / New York / /

SocialTag