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Social psychology / Ambient intelligence / Association for Computing Machinery / Science / Software visualization / Gameplay / Human–computer interaction / Persuasion / Persuasive technology


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City

Corfu / Houston / Claremont / Austin / New York / Sydney / Berlin / London / /

Company

Twitter / Brown and Co. / Facebook / OASIS / Parker AG / Behaviour Change Support Systems / Nike / Kraft / ACM Press / Google / Munson SA / Stanford University Press / /

Country

Australia / United Kingdom / United States / Greece / /

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Event

Person Communication and Meetings / Product Release / /

Facility

University of Oulu / Martti Ahtisaari Institute / University of Twente / Vienna University of Technology / W. Reitberger Institute / The University of Melbourne / /

IndustryTerm

online support / sustainable products / transportation / persuasive applications / large online community / activity sensing devices / social network site / food miles / public transportation / residential electricity consumption / self-tracking technologies / health pew internet / energy / average city-wide energy consumption / chosen product / green transportation habits / social media / persuasive technology / energy consumption / energy feedback technology design / electricity consumption / real-time feedback / food waste behaviors / large-scale social networks / social technology / social and humanized web / social web / online health support groups / social networks / slow technology agenda / energy monitors / personal and ubiquitous computing systems technologies / persuasive software / personal and ubiquitous computing systems / online community / persuasive software design / Internet Res / social networking sites / ubiquitous computing / web-based dashboard / energy awareness / online personal networks / social networking systems / together software / online setting / pervasive applications / online health community / behavior change support systems / social software / sensor technologies / energy monitoring systems / electricity / offline social networks / online communities / electricity portal / change support systems / research / ubiquitous computing systems / anonymous online communities / energy systems / city-scale residential electricity consumption feedback system / personal and ubiquitous computing technologies / ubiquitous technology / wearable devices / wearable device / food waste / /

OperatingSystem

Paulos / /

Organization

Martti Ahtisaari Institute / W. Reitberger Institute for Design and Assessment of Technology / Finnish Funding Agency for Technology and Innovation / Vienna University of Technology / Vienna / Department of Psychology / Health and Technology / Quantified Self / University of Melbourne / Melbourne / Department of Computing and Information Systems / University of Oulu / Australian Research Council / University of Twente / Stanford University / Cancer Council Victoria / H. Oinas-Kukkonen Department of Information Processing Science / /

Person

Rik Crutzen / Terje Solvoll / Annemarie Braakman / Harri Oinas-Kukkonen / Marc Fabri / Sebastian Deterding / Brian Cugelman / Agnis Stibe / Olga Kulyk / Saskia Kelders / Jobke Wentzel / Greg Wadley / Julia van Gemert-Pijnen / Bernd Ploderer / Giulio Jacucci / Kristian Torning / Hans Ossebaard / Eva Ganglbauer / Wolfgang Spreicer / Morgan Kaufmann / Florian Gu¨ldenpfennig / Roos van der Vaart / Anand V / Marianna Obrist / Wolfgang Reitberger / /

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Position

process model / and system features / player / Contractor / Buman MP / Marshall / /

Product

Reflection 1 / Community Mosaic / a system / Community Mosaic / /

ProgrammingLanguage

L / DC / R / C / J / /

ProvinceOrState

New York / California / Texas / /

PublishedMedium

Lecture Notes in Computer Science / /

Technology

Slow technology / mobile phones / personal and ubiquitous computing technologies / digital photography / self-tracking technologies / personal and ubiquitous computing systems technologies / AV / Persuasive technology / smartphone / mobile device / cellular telephone / sensor technologies / smartphones / simulation / ubiquitous technology / j.vangemert.pijnen@utwente.nl Keywords Persuasive technology / /

URL

http /

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