Geneva / New York / Sydney / Tokyo / Portland / Reading / /
Company
Smedjebacken Energi AB / Svenska Energigruppen AB / Cognition Studios Press / AMR / Pearson / Viking Press / /
Country
Sweden / United States / Australia / / /
Event
Extinction / /
Facility
Anton Gustafsson Energy Design Studio Interactive Institute / Economic Research Institute / Information Science Linkoping University / /
IndustryTerm
consumer electronics / homes electricity consumption / energy different devices / short-term electricity-consumers / electricity-consuming device / energy conservation / household electricity / real time / energy awareness / electricity variation3 / real energy actions / energy efficient actions / blue-tooth enabled devices / a lot of electricity consuming devices / household electricity consumption / similar solutions / energy savings / continuous electricity consumption / energy / Online Gaming Environments Journal / energy efficient lamps / electricity / energy environment / its´ electricity consuming devices / household energy conservation / real-time electricity measurements / electricity consumption / mass media / minor electricity consumers / energy engagement / persuasive technologies / energy feedback work / energy utility / mobile energy conservation game / peoples´ energy consumption patterns / /
Organization
Economic Research Institute / Stockholm School of Economics / Oxford University Press/World Health Organisation / Stockholm School of Economics Centre for Media and Economic Psychology / Magnus Bang Department of Computer / Linkoping University / Swedish Energy Agency / Anton Gustafsson Energy Design Studio Interactive Institute / Digital Games Research Association / /
Person
Frida Birkelöf / Carin Torstensson / Donald Norman / Anton Gustafsson / Morgan Kaufmann / Adriaan Slob / Florian Kaiser / Rafael Ballagas / Jonas Andersson / Cecilia Katzeff / Sara Tunheden / Longman / /
Position
game designer / current player / player / Author / /
ProgrammingLanguage
C / /
ProvinceOrState
Oregon / New York / /
PublishedMedium
Journal of Environmental Psychology / /
Technology
GPS / microwave / mobile phones / Computer Entertainment Technology / viral marketing / GPS system / cellular telephone / simulation / Bluetooth / /