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Design / Science / Systems psychology / Heuristics / Heuristic evaluation / Heuristic / Persuasive technology / Human factors / Captology / Human–computer interaction / Human–computer interaction / Usability


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Document Date: 2011-08-04 13:56:20


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City

Québec / New York / Arlington / Florence / /

Company

Andrew / Issue Severity Hypothesis / ACM Press / Personal Health Records Systems / Nintendo / Evaluating Persuasive Systems / Human-Robot Interaction Systems / Amazon.com / Ames / /

Country

Italy / United States / Canada / /

Currency

USD / /

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Event

Man-Made Disaster / /

Facility

Food Pyramid / Engineering2 University of Washington Seattle / University of Washington’s Human Subjects Review Exemption / /

IndustryTerm

health record systems / persuasive technology literature / social networking aspect / online application / persuasive health technologies / persuasive health technology products / interactive technological product / health-based persuasive technologies / technology designers / ubicomp technology / web-based game / online networks / experimental / finance / control / complicated systems / persuasive technology heuristics / health technologies / food / food groups / healthy food selections / technology artifact / persuasive technology / healthy food choices / web-based application / poor tools / persuasive health technology heuristics / shared workspace groupware systems / persuasive health applications / persuasive technologies / social network / food category / collaborative technologies / made smart food choices / /

MarketIndex

set 10 / /

Organization

United States Department of Agriculture / University of Washington / Usability Professionals’ Association / Human Factors and Ergonomics Society / Human Centered Design & Engineering2 University of Washington Seattle / Washington / /

Person

Linda Le / Sophia Fong / Kimberley Dietemann / Eun Kyoung / Jakob Nielsen / Brian Landry / Kennen Pflughoeft / Dawn Sakaguchi / Steven Hudson / Laura Schlenke / Laura Barboza / Jared Bauer / Washington Seattle / /

Position

video player / Medical Sciences General / researcher / player / model for our study design / King / evaluator / game designer and website coordinator / representative / Private / /

Product

Mindbloom / Dunn-Sidak / /

ProvinceOrState

Virginia / New York / /

Technology

2.1 Persuasive Technologies / persuasive technology / ubicomp technology / health-based persuasive technologies / Persuasive Technologies Persuasive technologies / Ubiquitous Computing Technology / 4.1 Technologies / persuasive health technologies / cellular telephone / ABSTRACT Persuasive technologies / health technologies / children Keywords Persuasive technologies / 4.3 Study Protocol / 3.2 Persuasive Health Technology / cell phones / two technologies / two persuasive technologies / /

URL

http /

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