![Human–computer interaction / Persuasion / Persuasive technology / Motivation / Attitude / Gamer / Mind / Human behavior / Behavior / Video game culture Human–computer interaction / Persuasion / Persuasive technology / Motivation / Attitude / Gamer / Mind / Human behavior / Behavior / Video game culture](https://www.pdfsearch.io/img/94c0e6b81f0f679d466cea9358a1e50b.jpg)
| Document Date: 2014-06-08 23:10:59 Open Document File Size: 330,03 KBShare Result on Facebook
City Ottawa / Paris / / Company Reward Achiever Conqueror Comp / Amazon / Simulation Simulation Comp Daredevil Mastermind Comp / Adaptive Persuasive Systems / LunchTime / Persuasive Technology / ACM Press / Survivor COMP / / Country Canada / / / Event Business Partnership / / Facility University of Saskatchewan / RightWay Café / Partial Least Square / / IndustryTerm food choices / analytical tools / / Organization Julita Vassileva Department of Computer Science / University of Saskatchewan / / Person Julita Vassileva / Morgan Kaufmann / / Position author / artist / Major / player / / Product BrainHex / / ProvinceOrState Ontario / / Technology alpha / cellular telephone / simulation / / URL http /
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