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Gouraud shading / Blinn–Phong shading model / Phong reflection model / Vertex normal / Specular highlight / Rasterisation / Rendering / ARB / Normal / Computer graphics / Shading / Phong shading


Fast Near Phong-Quality Software Shading Tony Barrera
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Document Date: 2005-08-17 11:18:42


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File Size: 1,79 MB

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