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Optics / Subsurface scattering / Rendering / Ray tracing / Photon mapping / Reflection mapping / Cube mapping / Cone / Gaussian blur / 3D computer graphics / Computer graphics / Geometry


Visual Comput[removed]: 579–590 DOI[removed]s00371[removed]Bin Chan Wenping Wang
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Document Date: 2007-10-29 04:32:05


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