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Therapy / Neurotechnology / Biofeedback / Physiology / Electromyography / Physical therapy / Wii / Virtual reality / Neurorehabilitation / Medicine / Health / Rehabilitation medicine


APPLICATION NOTE Video Game Technology: From Recreational Activity to Clinical Tool The popularity of video, computer and virtual reality games continues to grow, and systems like the Nintendo Wii Sports are rapidly mak
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Document Date: 2012-07-22 13:58:07


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City

Edmonton / Ottawa / /

Company

Nintendo / NEUROGYM TECHNOLOGIES INC. / /

Country

United States / Canada / /

/

Facility

Glenrose Rehabilitation Hospital / /

IndustryTerm

biofeedback devices / biofeedback rehabilitation device / video game technology / clinical tool / recreational tool / sensor technology / virtual reality technology / /

MedicalCondition

neurological injuries / JE / chronic spinal cord / urinary incontinence / stroke / traumatic brain injuries / /

MedicalTreatment

biofeedback / /

Organization

Glenrose Rehabilitation Hospital / /

Person

Arch Phys Med / /

/

Position

therapist / boxer / physiotherapist / /

ProvinceOrState

Alberta / Ontario / /

PublishedMedium

the Edmonton Journal / /

Technology

biofeedback / video game technology / APPLICATION NOTE Video Game Technology / virtual reality / virtual reality technology / sensor technology / clinically relevant computer algorithms / Wii technology / /

URL

www.neurogymtech.com / /

SocialTag