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Physics / Classical mechanics / Mechanics / Rigid bodies / Mathematical optimization / Mechanical engineering / Matrix / Lagrange multiplier / Work / Euclidean vector / Rigid body dynamics / Newtonian dynamics
Date: 2006-12-04 18:54:53
Physics
Classical mechanics
Mechanics
Rigid bodies
Mathematical optimization
Mechanical engineering
Matrix
Lagrange multiplier
Work
Euclidean vector
Rigid body dynamics
Newtonian dynamics

Physically Based Modeling Constrained Dynamics Andrew Witkin Pixar Animation Studios Please note: This document is 2001 by Andrew Witkin. This chapter may be

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