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Theoretical computer science / Mesh generation / Triangulation / Polygon mesh / Virtual reality / Vertex / Triangle mesh / Triangle strip / Graph partition / Graph theory / Mathematics / 3D computer graphics


Compressing Large Polygonal Models Jeffrey Ho ∗ Kuang-Chih Lee† David Kriegman‡
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Document Date: 2003-08-06 19:28:39


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File Size: 415,41 KB

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City

San Francisco / Urbana / /

Company

IBM / Bajaj / Morgan Kaufmann Publishing / /

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Event

Product Issues / Product Recall / /

Facility

University of Illinois / statue of David / Kuang-Chih Lee† David Kriegman‡ Beckman Institute / /

IndustryTerm

mesh compression algorithm / by-product / compression algorithm / mesh-processing / digital acquisition technology / multi-resolution signal processing tools / mesh processing / mesh compression algorithms / elegant solution / decompression algorithms / arithmetic compression software / vertex clustering algorithm / compression algorithms / multimedia signal processing / compression software packages / using the arithmetic compression software / /

Organization

University of Illinois / National Science Foundation / Kuang-Chih Lee† David Kriegman‡ Beckman Institute / Stanford / /

Person

I. Guskov / Peter Schroder / K. Vidimce / David David Lucy Lucy St. Matthew / A. Khodakovsky / Marc Levoy / Wim Sweldens / /

Position

Model / first author / /

Product

endpoints / Rossignac / /

ProvinceOrState

Manitoba / Illinois / /

PublishedMedium

Computer Graphics / /

Technology

decompression algorithms / RAM / existing mesh compression algorithms / existing mesh compression algorithm / vertex clustering algorithm / mesh compression algorithm / compression algorithm / compression algorithms / mesh compression algorithms / 3D graphics / digital acquisition technology / 3 COMPRESSING LARGE MESHES The mesh compression algorithm / /

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http /

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