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Scanline rendering / Z-buffering / Gouraud shading / 3D modeling / Image scaling / Rasterisation / Computer graphics / 3D computer graphics / Texture mapping
Date: 2015-03-24 06:02:05
Scanline rendering
Z-buffering
Gouraud shading
3D modeling
Image scaling
Rasterisation
Computer graphics
3D computer graphics
Texture mapping

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Source URL: www.ldv.ei.tum.de

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