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Optics / Virtual reality / Radiometry / Rendering / Phong reflection model / Texture mapping / Blinn–Phong shading model / Bidirectional reflectance distribution function / Polynomial texture mapping / Computer graphics / 3D computer graphics / Shading
Date: 2001-05-15 18:50:26
Optics
Virtual reality
Radiometry
Rendering
Phong reflection model
Texture mapping
Blinn–Phong shading model
Bidirectional reflectance distribution function
Polynomial texture mapping
Computer graphics
3D computer graphics
Shading

Polynomial Texture Maps Tom Malzbender, Dan Gelb, Hans Wolters Hewlett-Packard Laboratories

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