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Precomputed Radiance Transfer / Rendering / Light field / Photon mapping / Shading / Global illumination / Radiance / Ray tracing / Spherical harmonics / 3D computer graphics / Computer graphics / Imaging


To appear in the ACM SIGGRAPH conference proceedings Precomputed Local Radiance Transfer for Real-Time Lighting Design Anders Wang Kristensen UCSD
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Document Date: 2005-06-02 14:35:24


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File Size: 3,89 MB

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City

SIGGRAPH / /

Company

Dorsey / AK Peters Ltd. / ACM Press / /

Facility

Prentice Hall / Opera Lighting / /

IndustryTerm

illumination solution / real-time interactive lighting design / bottom-up clustering algorithm / deep frame buffer algorithms / triple product / graphics hardware / real-time applications / dot product / exploit graphics hardware / multipass rendering algorithm / evaluated using graphics hardware / illumination systems / search algorithm / real-time graphics / direct illumination term using graphics hardware / also be rendered using graphics hardware / rendered using graphics hardware / be rendered using graphics hardware / /

Organization

en / National Science Foundation / Cornell / Ernhold Lundstr¨ / Swedish Foundation for Strategic Research / Lund University / UCSD / /

Person

Henrik Wann Jensen / Anders Wang Kristensen / Ray Tracing / Annen / Heeger / /

Position

D. J. / model / lighting designer / /

ProvinceOrState

New York / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / Communications of the ACM / /

Technology

search algorithm / multipass rendering algorithm / Simulation / deep frame buffer algorithms / bottom-up clustering algorithm / /

SocialTag