![Shader / Procedural texture / Texture mapping / Microsoft Direct3D / Rendering / High Level Shader Language / Perlin noise / Computer graphics / 3D computer graphics / Shading Shader / Procedural texture / Texture mapping / Microsoft Direct3D / Rendering / High Level Shader Language / Perlin noise / Computer graphics / 3D computer graphics / Shading](https://www.pdfsearch.io/img/0f884c2d902a9d6df068b88635d50474.jpg)
| Document Date: 2011-05-12 16:09:27 Open Document File Size: 231,75 KBShare Result on Facebook
City San Francisco / Valencia / Boston / / Company NVidia / Procedural Clouds Using 3D Hardware / Microsoft / / Country Spain / / Currency USD / / / Facility Cloud dome / Engineering University of North Texas / / IndustryTerm similar applications / real-time control / ray tracing algorithm / virtual reality applications / graphics hardware / programmable graphics hardware / / Organization University of North Texas / Ian Parberry Department of Computer Science / / Person Kim Pallister / Mark Deloura / Morgan Kaufmann / Ian Parberry / Timothy Roden / / Region North Texas / / Technology alpha / animation / ray tracing algorithm / Thomson Course Technology / / URL http /
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