Back to Results
First PageMeta Content
Imaging / Noise / Procedural generation / Perlin noise / Procedural texture / Shader / Level of detail / Texture mapping / Rendering / 3D computer graphics / Computer graphics / Fractals


ITB Journal A Survey of Procedural Techniques for City Generation
Add to Reading List

Document Date: 2012-11-25 10:10:15


Open Document

File Size: 1,93 MB

Share Result on Facebook

City

Dublin / Blanchardstown / /

Company

IBM / Sonic / Mario / GPU / R-Type / /

Currency

pence / /

/

EntertainmentAwardEvent

Academy Award / /

Event

Natural Disaster / /

Facility

Institute of Technology / /

IndustryTerm

particle systems / graphics applications / recursive algorithms / scientific applications / obvious applications / graphical applications / real-time rendering / real-time volumetric textures / correct algorithm / media industry / pixel-shader hardware / on-line applications / graphics hardware / potential solution / procedural applications / cellular basis algorithm / commodity hardware / procedural generation software / terrain algorithm / real-time / noise algorithm / computer graphics applications / on-line gaming / accessible interactive software system / procedural algorithms / procedural solutions / fractal algorithms / /

Movie

Tron / /

Organization

Institute of Technology / School of Informatics and Engineering / /

Person

S. Worley / A. Lindenmayer / BenoƮt Mandelbrot / Ken Perlin / Hugh McCabe / George Kelly / /

Position

turtle graphics L-system interpreter / additional artist / designer / using specialist / biologist / GIULI Terragen Artist / /

PublishedMedium

the Journal of Theoretical Biology / /

Technology

correct algorithm / The Worley algorithm / terrain algorithm / cellular basis algorithm / Perlin Noise algorithm / Worleys algorithm / Fractal algorithms / 1 Introduction As technology / 2002 Blizzard Entertainment Extended algorithms / /

SocialTag