![Mathematics / Fractals / Noise / Special effects / Procedural texture / Perlin noise / Rendering / Continuous function / Shader / 3D computer graphics / Mathematical analysis / Computer graphics Mathematics / Fractals / Noise / Special effects / Procedural texture / Perlin noise / Rendering / Continuous function / Shader / 3D computer graphics / Mathematical analysis / Computer graphics](https://www.pdfsearch.io/img/20669f0e1394ba90e060ec936ec3c9ee.jpg)
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Currency USD / / / IndustryTerm dramatic and useful surface texture algorithms / adaptable tool / basic algorithms / texture algorithms / binary search needing / / Person Greg Teegarden / Turk / Richard Payne / / PublishedMedium Computer Graphics / / Technology texture algorithms / basic algorithms / Image Processing / surface texture algorithms / Simulation / /
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