![Rendering / Computer graphics / Procedural texture / Region growing / Image texture / Computing / Graphics / Vision / Segmentation / 3D computer graphics / Texture synthesis / Texture mapping Rendering / Computer graphics / Procedural texture / Region growing / Image texture / Computing / Graphics / Vision / Segmentation / 3D computer graphics / Texture synthesis / Texture mapping](https://www.pdfsearch.io/img/d356683b02c6dc8e623c57767bd991e3.jpg)
| Document Date: 2000-11-17 18:07:43 Open Document File Size: 1,94 MBShare Result on Facebook
City Anaheim / / Company Microsoft / DANA / / Currency ZAR / / Facility Synthesizing Natural Textures Michael Ashikhmin University / / IndustryTerm recent algorithm / texture synthesis algorithm / texture synthesis algorithms / search process starts / multiresolution synthesis algorithm / synthesis algorithm / adaptive sampling algorithm / fallback algorithm / search space / basic algorithm / / Organization E. P. A / University of Utah / MIT Media Lab. / National Science Foundation / / Person VAN G INNEKEN / H EEGER / Peter Shirley / Bruce Gooch / / Position D. J. / Acknowledgements The author / user judge / / ProgrammingLanguage C / / ProvinceOrState Utah / California / / PublishedMedium ACM Transactions on Graphics / Computer Graphics / Communications of the ACM / / Technology texture synthesis algorithm / adaptive sampling algorithm / basic WL algorithm / Levoy texture synthesis algorithm / Levoy Texture Synthesis The WL algorithm / 195 MHz R10000 processor / multiresolution synthesis algorithm / recent algorithm / WL algorithm / synthesis algorithm / texture synthesis algorithms / fallback algorithm / Image Processing / described algorithm / basic algorithm / / URL http /
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