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![]() | Document Date: 2003-02-11 05:31:39Open Document File Size: 1,93 MBShare Result on FacebookCityLos Angeles / Amsterdam / Freeman / /CompanyBP / /CountryNetherlands / /CurrencyUSD / /IndustryTermsignal processing problem / acceptable solution / re-tiling algorithm / 2D paint system / real-time applications / interactive 2D painting systems / ple algorithm / interactive texture painting software / real-time constraints / patch-based interactive texturing systems / possible solution / graphics hardware / step stochastic algorithm / texture mapping algorithm / /NaturalFeatureForest Baskett / /OrganizationInstitut National Polytechnique de Grenoble / /PersonAndrew Glassner / Hans Køhling Pedersen / Hussein Yahia / Andrew Witkin / Lawrence Cowsar / Michael Kass / Alexandre Meyer / Werner Stuetzle / Andrews Glassner / Aaron Lee / David J. Heeger / Jeremy S. De Bonet / Fabrice Neyret / Peter Schr¨oder / Brian Wyvill / Steven P. Worley / Georges Drettakis / Jean-Dominique Gascuel / Matthias Eck / Pat Hanrahan / Tony DeRose / Dan Stora / Anne Verroust / David Bourguignon / James R. Bergen / Jean-Laurent Mallet / Paul E. Haeberli / Addison Wesley / Michael Lounsbery / Greg Turk / David Dobkin / Tom Duchamp / Joseph Fourier / Ken Perlin / Olivier Agliati / Hugues Hoppe / Jos Stam / Rendering Techniques / Wim Sweldens / Marie-Paule Cani / /Positioneditor / artist / designer / standard model / high designer / /ProvinceOrStateNew York / /PublishedMediumComputer Graphics / /RegionNorth Holland / /Technologytexture mapping algorithm / re-tiling algorithm / html / 237 ple algorithm / mapping algorithm / three step stochastic algorithm / /URLhttp /SocialTag |