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Imaging / Texture synthesis / Texture mapping / Displacement mapping / Vertex / Procedural texture / Texture / OpenGL / Rendering / 3D computer graphics / Computer graphics / Computing


Document Date: 2003-02-11 05:31:39


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File Size: 1,93 MB

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City

Los Angeles / Amsterdam / Freeman / /

Company

BP / /

Country

Netherlands / /

Currency

USD / /

IndustryTerm

signal processing problem / acceptable solution / re-tiling algorithm / 2D paint system / real-time applications / interactive 2D painting systems / ple algorithm / interactive texture painting software / real-time constraints / patch-based interactive texturing systems / possible solution / graphics hardware / step stochastic algorithm / texture mapping algorithm / /

NaturalFeature

Forest Baskett / /

Organization

Institut National Polytechnique de Grenoble / /

Person

Andrew Glassner / Hans Køhling Pedersen / Hussein Yahia / Andrew Witkin / Lawrence Cowsar / Michael Kass / Alexandre Meyer / Werner Stuetzle / Andrews Glassner / Aaron Lee / David J. Heeger / Jeremy S. De Bonet / Fabrice Neyret / Peter Schr¨oder / Brian Wyvill / Steven P. Worley / Georges Drettakis / Jean-Dominique Gascuel / Matthias Eck / Pat Hanrahan / Tony DeRose / Dan Stora / Anne Verroust / David Bourguignon / James R. Bergen / Jean-Laurent Mallet / Paul E. Haeberli / Addison Wesley / Michael Lounsbery / Greg Turk / David Dobkin / Tom Duchamp / Joseph Fourier / Ken Perlin / Olivier Agliati / Hugues Hoppe / Jos Stam / Rendering Techniques / Wim Sweldens / Marie-Paule Cani / /

Position

editor / artist / designer / standard model / high designer / /

ProvinceOrState

New York / /

PublishedMedium

Computer Graphics / /

Region

North Holland / /

Technology

texture mapping algorithm / re-tiling algorithm / html / 237 ple algorithm / mapping algorithm / three step stochastic algorithm / /

URL

http /

SocialTag