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Date: 2007-10-31 14:01:02Virtual reality Wireless sensor network Peer-to-peer Sensor node Internet Virtual world Lag Quake engine Session Project Darkstar Sensor web | Microsoft Word - PGNet Mixed Reality.DOCAdd to Reading ListSource URL: lava.cs.st-andrews.ac.ukDownload Document from Source WebsiteFile Size: 205,98 KBShare Document on Facebook |
Microsoft Word - WEBIST2007CameraReady.docDocID: 1r7ZV - View Document | |
EARTH QUAKE Can You Go It Alone For Three Days? The first 72 hours after an earthquake are critical. Electricity, gas, water, and telephones may not beDocID: 1qdiX - View Document | |
Notes and Observations of the South Napa Earthquake August 24, 2014 Case Study: Pre- and Post-Quake 3D Laser Scanning Of the Historic Gordon Building By Shari Kamimori October 16, 2014DocID: 1pdjJ - View Document | |
Microsoft Word - PGNet Mixed Reality.DOCDocID: 1p1z7 - View Document | |
Neuro-visual Control in the Quake II Game Engine Matt Parker and Bobby D. Bryant Abstract— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trainDocID: 1nf6x - View Document |