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Video game / Gamification / Persuasive technology / Alternate reality game / Constructivism / Participatory design / Game based learning / Quest Atlantis / Education / Serious game / Educational psychology


Microsoft Word - aboutTheProgramPRMach2013.docx
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Document Date: 2013-03-10 23:05:24


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City

San Francisco / Rockville / Oulu / Boston / New York / Rotterdam / New Orleans / Tampere / Cambridge / /

Company

Harvard Business Press / MIT Press / Information Science Publishing / Bradlyn A. S. / Google / Description Weekly / Mcgraw-Hill / Participation (most weeks) Serious Game Design Labs / Roper / Hershey / /

Country

Netherlands / United States / Finland / /

/

Facility

Heuristic Analysis Copyright Michigan State University / Copyright Michigan State University / AHCPR Pub / /

IndustryTerm

game web site / serious online activity / online learning / collaboration systems / Online classes area / online discussions / online class / game/interactive technology presentation / social media / social networking / persuasive systems / /

Organization

Michigan State University / MIT / Harvard / Collective Intelligence / Games+Learning+Society / Community Organization / /

Person

Noah Schaffer / Peter Lang Hattie / Van Eck / Katherine Isbister / Kurt Squire Original / Brenda Laurel / Gallagher / John Ferrara / Developmental Learning (Piaget) / Carrie Heeter / Multiple Intelligences (Gardner) / /

Position

guard / game designer / Player / mechanic / CORE MECHANIC / program coordinator / Professor / program coordinator / /

ProvinceOrState

Louisiana / Michigan / Massachusetts / /

PublishedMedium

Game Developer / Communications of the ACM / /

RadioStation

CORE / /

Technology

virtual reality / Simulation / /

URL

http /

SocialTag