WPP / TOMS / Fox International / Wundermann / Twitter / Screen Campaign TOMS / Facebook / T-mobile / CONCLUSIONS WHY MICROSOFT ADVERTISING / Forrester Research Inc / Orange / Microsoft Advertising / ComScore / O2 / Vodafone / MySpace / Se Sh op Co / TiVo / /
Continent
Europe / /
Country
Switzerland / Germany / Netherlands / Italy / Sweden / Poland / Norway / Belgium / Turkey / France / Russia / United States / Canada / Portugal / United Kingdom / Spain / Denmark / /
Currency
EUR / /
Event
Business Partnership / Product Recall / Product Issues / /
IndustryTerm
in-game advertising network / technology expertise / web portals / technology solutions / online and mobile advertising / mobile and online display ads / social networking sites / Internet Ad Recognise Either Ad What / media meshers / internet advertising / social networking site / display advertising work / social network site / mobile and online ads / Internet Brand Advertising Effectiveness Study / entertainment devices / media consumption / media lifestyle / multi-million-strong online community / advertising channels / media devices / energy / media network / advertising solutions / consistent and connected advertising / media partners / entertainment network / consumer products / social networking / online source / e -st / digital media / online component / communication tools / online gaming / mobile search / mobile advertising / /
OperatingSystem
Microsoft Windows / /
Organization
Nationwide Building Society / Central Intelligence Agency / Xbox LIVE / /
Person
Anita Caras / /
Position
driver / Head Of Research EMEA / BluRay EXECUTIVE / case study EXECUTIVE / SCREENS Author / EXECUTIVE / Windows Live Messenger / Multi-Screen Consumer EXECUTIVE / /