1![Level 21: Creating the Boss Battle 2 Welcome to Level 21 of the RPG Maker VX Introductory Course. In the previous Level, we created the boss, Devil King Gonzare. We are now ready to create the actual Boss Battle Event. Level 21: Creating the Boss Battle 2 Welcome to Level 21 of the RPG Maker VX Introductory Course. In the previous Level, we created the boss, Devil King Gonzare. We are now ready to create the actual Boss Battle Event.](https://www.pdfsearch.io/img/441e6c7c730bf0e3546a6e25e9a74397.jpg) | Add to Reading ListSource URL: d289qh4hsbjjw7.cloudfront.net- Date: 2014-12-14 20:47:18
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2![Level 11: Placing Treasure Chests Welcome to Level 11 of the RPG Maker VX Introductory course. In Level 10 we used the Generate Dungeon function to draw the Cave of Demons map. In this Level, we will make use of the Quic Level 11: Placing Treasure Chests Welcome to Level 11 of the RPG Maker VX Introductory course. In Level 10 we used the Generate Dungeon function to draw the Cave of Demons map. In this Level, we will make use of the Quic](https://www.pdfsearch.io/img/171aa5f3187289d6fe3a2c1e6a9afcad.jpg) | Add to Reading ListSource URL: d289qh4hsbjjw7.cloudfront.net- Date: 2014-12-14 20:47:16
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3![Level 2: Drawing Maps Welcome to Level 2 of the RPG Maker VX Introductory Course. In Level 1 we decided on a general story line for our adventure: VX Quest Story Line Good King’s Castle: Level 2: Drawing Maps Welcome to Level 2 of the RPG Maker VX Introductory Course. In Level 1 we decided on a general story line for our adventure: VX Quest Story Line Good King’s Castle:](https://www.pdfsearch.io/img/465863a7c4c888c75485fa64e7bcaee3.jpg) | Add to Reading ListSource URL: d289qh4hsbjjw7.cloudfront.net- Date: 2014-12-14 20:47:18
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4![Make Your Own Game Tutorial I: Overview of Program Structure What is RPG Maker VX Ace? But if it is simple enough for anyone to use, why do we need these tutorials? Make Your Own Game Tutorial I: Overview of Program Structure What is RPG Maker VX Ace? But if it is simple enough for anyone to use, why do we need these tutorials?](https://www.pdfsearch.io/img/2a184ab468882070066c593c40640961.jpg) | Add to Reading ListSource URL: d289qh4hsbjjw7.cloudfront.net- Date: 2014-12-14 20:47:13
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5![RPG MAKER VX Tutorials | Changing Font 1. Launch RPG Maker VX 2. Press F11 to access the Script Editor 3. Once in the Script Editor, scroll down to access the Main subsection
4. In the script window on your right, clic RPG MAKER VX Tutorials | Changing Font 1. Launch RPG Maker VX 2. Press F11 to access the Script Editor 3. Once in the Script Editor, scroll down to access the Main subsection
4. In the script window on your right, clic](https://www.pdfsearch.io/img/ce2715ba30f40cec0b541322e992d885.jpg) | Add to Reading ListSource URL: d289qh4hsbjjw7.cloudfront.net- Date: 2014-12-14 20:47:16
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6![Level 16: Useful Functions to Remember Welcome to Level 16 of the RPG Maker VX Introductory Course. In the last Level we used Variables to control a door Event. In this Level we’ll introduce you to some useful function Level 16: Useful Functions to Remember Welcome to Level 16 of the RPG Maker VX Introductory Course. In the last Level we used Variables to control a door Event. In this Level we’ll introduce you to some useful function](https://www.pdfsearch.io/img/ba1f1581b7ed9dd8b4484d4f0b1a8d60.jpg) | Add to Reading ListSource URL: d289qh4hsbjjw7.cloudfront.net- Date: 2014-12-14 20:47:17
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7![Level 17: Creating a Puzzle Part 2 Welcome to Level 17 of the RPG Maker VX Introductory course. In the previous level we focused on various debugging features a Level 17: Creating a Puzzle Part 2 Welcome to Level 17 of the RPG Maker VX Introductory course. In the previous level we focused on various debugging features a](https://www.pdfsearch.io/img/463d997c8acbd0db133c5e39d916873f.jpg) | Add to Reading ListSource URL: d289qh4hsbjjw7.cloudfront.net- Date: 2014-12-14 20:47:17
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8![Level 13: Creating Yes / No Player Options Welcome to Level 13 of the RPG Maker VX Introductory Course. In Level 12 we created a locked door Event. In this Level, we’ll create a Event that requests the player to select Level 13: Creating Yes / No Player Options Welcome to Level 13 of the RPG Maker VX Introductory Course. In Level 12 we created a locked door Event. In this Level, we’ll create a Event that requests the player to select](https://www.pdfsearch.io/img/a7aa6021e24cc841c2a63104ac9529f2.jpg) | Add to Reading ListSource URL: d289qh4hsbjjw7.cloudfront.net- Date: 2014-12-14 20:47:16
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9![Level 15: Creating a Puzzle Welcome to Level 15 of the RPG Maker VX Introductory Course. In Level 14 we drew the map for the Good King’s Lair and then set some traps. In this level we will create a puzzle that the play Level 15: Creating a Puzzle Welcome to Level 15 of the RPG Maker VX Introductory Course. In Level 14 we drew the map for the Good King’s Lair and then set some traps. In this level we will create a puzzle that the play](https://www.pdfsearch.io/img/1cfcb75f47296aa41d747eb97554e035.jpg) | Add to Reading ListSource URL: d289qh4hsbjjw7.cloudfront.net- Date: 2014-12-14 20:47:17
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10![Level 6: Creating a Village Welcome to Level 6 of the RPG Maker VX Introductory Course. In Level 5 we called up the database and created our main characters. In this level we will return to the main editor and create a v Level 6: Creating a Village Welcome to Level 6 of the RPG Maker VX Introductory Course. In Level 5 we called up the database and created our main characters. In this level we will return to the main editor and create a v](https://www.pdfsearch.io/img/98e607a28f993cdb53715e3e38a70a88.jpg) | Add to Reading ListSource URL: d289qh4hsbjjw7.cloudfront.net- Date: 2014-12-14 20:47:19
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