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Improved Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang Marc Pollefeys Sifang Li
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Document Date: 2004-04-21 01:21:18


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File Size: 434,25 KB

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City

Corfu / time correlation / Kano / MIPMAP / Time Consensus / Beijing / Los Alamitos / M. Tanaka / /

Company

Small Vision Systems / MIT Press / Point Grey Research Inc. / Commodity Graphics Hardware / ATI Technologies Inc. / Programmable Hardware / NVIDIA Corporation / IEEE Computer Society Press / Intel / Based Scene Reconstruction Using Commodity Graphics Hardware / /

Country

China / Greece / /

Facility

University of Kentucky / Computer Science University of Kentucky Lexington / Computer Science University of North Carolina / Chapel Hill Chapel Hill / /

IndustryTerm

reconstruction algorithms / fragment processing / fragment processors / real-time applications / real time / non-graphical applications / software stereo implementations / classic stereo vision algorithm / real-time performance / real-time ones / realtime applications / real-time multi-baseline system / computer hardware / real-time stereo algorithms / fragment processing stage / stereo algorithm / vector processing capability / trinocular stereo algorithm / stereo algorithms / graphics hardware / vertex processor / fragment processor / multi-processor / vertex-processing stage vertices / disparity search range / real-time systems / recent algorithms / /

Organization

National Science Foundation / MIT / University of North Carolina / USA Department / Computer Science University of Kentucky Lexington / Commodity Graphics Hardware Ruigang Yang Marc Pollefeys Sifang Li Department / US Federal Reserve / the University of Kentucky / Pattern Analysis and Machine Intelligence / /

Person

Jeffrey Arnold / G. Welch / G. Bisop / Heiko Hirschmuler / Vert / R. Koch / John Woodfill / L. Van Gool / Brian Von Herzen / R. Yang / M. Pollefeys / All Miss All Venus Miss / /

Position

General / /

Product

Radeon 9800 / /

ProvinceOrState

Kentucky / Manitoba / North Carolina / California / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / /

Technology

alpha / vertex processor / Dense Two-Frame Stereo Correspondence Algorithms / recent algorithms / fragment processors / fragment processor / real-time stereo algorithms / classic stereo vision algorithm / 2.8Ghz processor / pdf / two-pass algorithm / main processor / proposed algorithm / reconstruction algorithms / trinocular stereo algorithm / stereo algorithm / same algorithm / stereo algorithms / /

URL

http /

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