![Machine learning / Artificial intelligence / Game artificial intelligence / Applied mathematics / Computational neuroscience / Game theory / Cybernetics / Ant colony optimization algorithms / General game playing / Reinforcement learning / Computer Go / Q-learning Machine learning / Artificial intelligence / Game artificial intelligence / Applied mathematics / Computational neuroscience / Game theory / Cybernetics / Ant colony optimization algorithms / General game playing / Reinforcement learning / Computer Go / Q-learning](https://www.pdfsearch.io/img/b3db4285c1c6faefde7d1272b844cb1e.jpg) Machine learning Artificial intelligence Game artificial intelligence Applied mathematics Computational neuroscience Game theory Cybernetics Ant colony optimization algorithms General game playing Reinforcement learning Computer Go Q-learning | | Learning and Knowledge Generation in General Games Shiven Sharma, Ziad Kobti, Scott Goodwin Abstract— General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in thAdd to Reading ListSource URL: www.csse.uwa.edu.auDownload Document from Source Website File Size: 669,52 KBShare Document on Facebook
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