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Markov models / Multimedia / Dynamic programming / Markov decision process / Stochastic control / Reinforcement learning / Respect / Streaming media / Statistics / Control theory / Concurrent computing


HTTP-based Adaptive Streaming for Mobile Clients using Markov Decision Process Ayub Bokani, Mahbub Hassan, Salil Kanhere School of Computer Science and Engineering, The University of New South Wales, Sydney 2052 NSW, Aus
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Document Date: 2014-01-23 18:55:11


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File Size: 401,34 KB

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City

San Francisco / Anaheim / Sydney / Firenze / Alexandria / Melbourne / San Jose / /

Company

Adobe / 3rd Multimedia Systems / 3G Networks / Xing / Microsoft Corporation / Multicore Systems / Multiple Wireless Access Networks / Adaptive Streaming for Mobile / Multimedia Networks / /

Country

Italy / United States / Australia / /

Currency

USD / /

/

Facility

The University of New South Wales / Chapel Hill / /

IndustryTerm

user devices / online computation / on-line approach / online approach / online bandwidth estimation / heuristic-based rate adaptation algorithms / online observations / on-line overhead impacts performance / Internet measurement / online computational overhead / on-line contents / travel / Wireless network testbeds / Wireless Networks / wide web consortium / streaming systems / on-line optimization / on-line optimisation / Online MDP In / on-line ones / well known algorithm / on-line observations / online estimation / optimum solution / /

Movie

Big Buck Bunny / /

NaturalFeature

Adaptive Stream / /

Organization

Location-Based Bandwidth-Lookup Service for Bitrate Planning / Client Intelligence / University of New South Wales / Sydney / Salil Kanhere School of Computer Science and Engineering / /

Person

I. D. Curcio / V / Mahbub Hassan / Ayub Bokani / /

Position

author / /

Product

Microsoft Corporation Portable Audio Device / /

ProvinceOrState

Quebec / /

Region

South Wales / /

Technology

RAM / MPEG-2 / GPS / streaming video / html / Quality of Service / heuristic-based rate adaptation algorithms / well known algorithm / Mobile Computing / HTTP / simulation / Flash / /

URL

http /

SocialTag