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RenderMan / 3D graphics software / Shading / RenderMan Interface Specification / Rendering / Radiosity / RenderMan Shading Language / Reyes rendering / Shading language / Computer graphics / 3D computer graphics / Imaging


Reference: Gritz, Larry and James K. Hahn, “BMRT: A Global Illumination Implementation of the RenderMan Standard,” Journal of Graphics Tools, Vol. 1, No. 3, ppBMRT: A Global Illumination Implementatio
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Document Date: 2001-06-26 13:58:57


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City

Oslo / Washington DC / Oxford / Richmond CA / /

Company

Pixar / /

Country

Norway / /

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Facility

George Washington University / University of Illinois / /

IndustryTerm

energy conservation / volumetric and participating media effects / communication protocol / progressive refinement radiosity solution / ray tracing algorithm / illumination applications / particular rendering algorithm / radiosity algorithm / basic algorithm / similar micropolygon-based algorithms / energy / reflected energy / illumination algorithms / radiosity solution / media effects using volume shaders / separate accounting / operator indicating cross product / unshot energy / energy transfer / /

OperatingSystem

Unix / /

Organization

The George Washington University / University of Illinois / Ohio State University / /

Person

Rudy Poat / Peter S. Physically / Pat Lawson / James K. Hahn / Steve May / Hans-Peter Seidel / Loren Carpenter / Eric A. Haines / K. A. Elmquist / Ray Tracing / Shenchang Eric Chen / John R. Wallace / Larry Hahn / Donald P. Greenberg / Jim Lawson / Tony Apodaca / Michael F. Cohen / David H. Salesin / Philipp / Edwin Catmull / Dave S. Immel / Robert L. Cook / Philip J. Brock / Thomas Pflaum / Michael B. Johnson / Thomas Porter / /

Position

SL interpreter / shader interpreter / first author / shader author / Author / /

Product

RenderMan / Option / PhotoRealistic RenderMan / PhotoRealistic RenderMan (PRMan) / Attribute / RenderMan Interface / /

ProvinceOrState

Illinois / Rhode Island / /

PublishedMedium

Computer Graphics / /

Technology

3-D / Unix / API / rendering algorithm / hackedtogether algorithm / rendering algorithms / illumination algorithms / hand-crafted algorithm / radiosity algorithm / ray tracing algorithm / ASCII / communication protocol / RIB protocol / similar micropolygon-based algorithms / particular rendering algorithm / caching / Simulation / animation / REYES algorithm / basic algorithm / /

URL

http /

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