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Graphics pipeline / Rendering / Parallel rendering / Spatial anti-aliasing / Rasterisation / Geometry pipelines / RenderMan / Pixel / Reyes rendering / 3D computer graphics / Computer graphics / Imaging


Document Date: 2011-11-28 12:19:58


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Company

GE / /

Facility

Princeton University / Rendering pipeline / University of North Carolina / Chapel Hill / Graphics pipeline / /

IndustryTerm

geometry processors / feedforward parallel software / sparse merging algorithms / crucial tool / sort-last algorithms / Sort-last processing / Sort-middle processing / pipelineÑbetween geometry processing / Sort-middle algorithms / real-time applications / sort-first algorithms / visible-surface algorithms / sortfirst processors / linear network / recent commercial systems / geometry processingÑto processors / Sort-last systems / simplest sparse algorithm / sort-first systems / software systems / parallel rendering algorithms / communication processing / specialpurpose hardware systems / little processing / interconnect network / viewdependent processing / geometry processing / processors / pre-tessellation geometry processing / geometry-processing / primitive-per-processor / communication network / Sort-first processing / posttessellation geometry processing / aggregate processing / highperformance graphics systems / post-tessellation geometry processing / physical processors / parallel rendering systems / /

NaturalFeature

Chapel Hill / /

Organization

University of North Carolina / Princeton University / NCGA Graphics Performance Committee / National Aeronautics and Space Administration / /

Person

John Eyles / David Ellsworth / Henry Fuchs / Michael Cox / Steven Molnar / Steve Molnar / /

Position

compositor / General / standard feed-forward / /

ProvinceOrState

North Carolina / /

PublishedMedium

Computer Graphics / /

Technology

rendering pipelineÑduring geometry processingÑto processors / sortfirst processors / visible-surface algorithms / virtual reality / simplest sparse algorithm / same processor / parallel rendering algorithms / load balancing / even sparse merging algorithms / sort-last algorithms / Sort-middle algorithms / Sort-last analysis Sort-last algorithms / geometry processors / Simulation / animation / same physical processors / Sort-middle analysis Sort-middle algorithms / CAD / /

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