Date: 2005-07-01 06:17:56Game artificial intelligence Graph theory Routing algorithms Combinatorial optimization Fringe search Binary trees A* search algorithm Iterative deepening depth-first search Heuristic function Search algorithms Artificial intelligence Mathematics | | Fringe Search: Beating A* at Pathfinding on Game Maps Yngvi Bj¨ornsson School of Computer Science Reykjavik University Reykjavik, Iceland IS-103 [removed]Add to Reading ListSource URL: cswww.essex.ac.ukDownload Document from Source Website File Size: 133,23 KBShare Document on Facebook
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