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Structure / Neural networks / Aesthetics / Arts / Maze generation algorithm / Rhythm / Pattern / Platform game


Procedural Level Design for Platform Games
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Document Date: 2007-04-12 18:18:23


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File Size: 184,46 KB

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City

New York / /

Company

International Computer Music / /

/

Facility

Georgia Institute / Building To / College of Computing / /

IndustryTerm

hill-climbing algorithm / described algorithm / non-optimal solutions / hill-climbing search / /

Organization

International Computer Music Association / Georgia Institute of Technology / College of Computing / /

Person

Rogue / Chapman / V / /

Position

player / /

Product

avatar / RPG / /

ProvinceOrState

New York / /

Technology

previously described algorithm / hill-climbing algorithm / artificial intelligence / non-linear levels Level Design Algorithm / ASCII / determined using a simple hill-climbing algorithm / /

URL

www.aaai.org / /

SocialTag