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Artificial Intelligence in Games: A look at the smarts behind Lionhead Studio’s “Black and White” and where it can and will go in the future James Wexler University of Rochester
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Document Date: 2002-05-11 14:00:55


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File Size: 254,41 KB

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Company

Nintendo / Coleco / Magnavox / Atari / Sony / /

Country

United States / /

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Facility

James Wexler University of Rochester Rochester / Massachusetts Institute of Technology / Lionhead Studio / /

IndustryTerm

cartridge-based console systems / game-state search algorithm / software programming / minimax search / raw computing power / short minimax search / neural networks / computer software / internal food decision tree / logic systems / video game console systems / /

Movie

Black and White / /

NaturalFeature

Eden Island / /

Organization

MIT / US government / Massachusetts Institute of Technology / James Wexler University of Rochester Rochester / /

Person

Ted Dabney / Steve Russell / Sid Mayer / Marvin Minsky / Richard Evans / Nolan Bushnell / /

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Position

human player / Professor / AI Physicist / game player / second player / planner / player / partial order planner / /

ProvinceOrState

New York / Massachusetts / /

PublishedMedium

Black and White / /

SportsEvent

Nascar 2002 / /

Technology

AI algorithms / artificial intelligence / ASCII / game-state search algorithm / intelligent agent / /

URL

www.gameai.com / /

SocialTag