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AI for Dynamic Difficulty Adjustment in Games Robin Hunicke, Vernell Chapman Northwestern University Computer Science Department 1890 Maple - Evanston, IL[removed]removed], [removed]
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Document Date: 2004-05-27 17:31:45


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File Size: 409,04 KB

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Berkely / Pittsburg / Munich / Fort Worth / Scottsdale / Hamlet / Harper Collins Berkely / Indianapolis / Hingham / Plano / Austin / Hoboken / New York / Policies Hamlet / San Jose / /

Company

John Wiley and Sons Inc. / McGraw-Hill / /

Country

Germany / /

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Facility

Carnigie Melon University / IFO Institute / /

IndustryTerm

real-time gameplay / televised media / adjustment systems / Online Games / internal systems / data mining / adjustment protocols / /

Organization

Society on the Cyberien Fronier / Northwestern University Computer Science Department / Carnigie Melon University / Economic Studies and IFO Institute for Economic Research / Center for Economic Studies / /

Person

Rabin / Robin Hunicke / Vernell Chapman / /

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Position

editor / current player / boxing coach / designer / individual player / aggressive drill sergeant / Carpenter / player / game designer / Hamlet can also ! ! / /

Product

RPG / /

ProgrammingLanguage

C / C++ / /

ProvinceOrState

Texas / New Jersey / California / Arizona / Massachusetts / /

Technology

artificial intelligence / data mining / simulation / adjustment protocols / /

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