The Electronic Library / Worcester Polytechnic Institute / /
IndustryTerm
Online Role Playing Games / required server computing power / interactive entertainment software / real world networking problem / online games / online players / game server computing power / minimum computing power / client software / software association / client/server / online game server / large scale online games / online gaming experience / online game players / wireless connections / final solution / large networks / internet games / intermediate routers / server computing power / software designing aspects / real online system / online gaming / internet-based games / software structures / types software architectures / software architecture / /
Organization
Digital / Worcester Polytechnic Institute / /
Person
James Nichols / Paul Bettner / Mark Claypool / Laurent Gautier / Nathan Sheldon / Tom Beigbeder et.al / Lam Ngok / R. Michael Young / Bjorn Knutsson / /
Position
Major / player / /
Product
PS2 / /
ProgrammingLanguage
E / /
SportsEvent
NFL / Massive Multiplayer Online Role Playing Games / /
Technology
intermediate routers / artificial intelligence / peer-to-peer / queueing theory / Quality of Service / client/server / /