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Literature / Windows games / Value / Virtual economy / Statistic / Intrinsic value / World of Warcraft / Value theory / Narrative mode / Games / Role-playing game terminology / Fiction


SIGCHI Conference Paper Format
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Document Date: 2014-01-05 06:41:38


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File Size: 708,73 KB

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City

Bombay / Farmville / Saskatoon / Baltimore / /

Company

It matters / Computer Science Ubisoft Divertissements Inc. / Twitter / Facebook / /

Country

United States / Canada / /

Currency

USD / /

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Facility

Team Fortress / University of Saskatchewan / /

Holiday

Halloween / /

IndustryTerm

online representations / online embodiment / Online Games The concept / a very valuable tool / online games / online identities / online environments / online environment / online game environments / social networks / transportation time / /

Organization

Playtest Lab Department of Computer Science Ubisoft Divertissements Inc. / Natural Sciences and Engineering Research Council of Canada / University of Saskatchewan / /

Person

Paladin / Rogue / Nardi / /

Position

Undead Priest / Author / Priest / Disc Priest / representative / Blood Elf Hunter / player / ambassador / damage dealer / /

ProvinceOrState

Saskatchewan / Maryland / /

PublishedMedium

American Journal of Sociology / /

Technology

carbon copy / /

URL

http /

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