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Optics / Specular highlight / Rendering / Bidirectional reflectance distribution function / Blinn–Phong shading model / Crytek / Ryse / Subsurface scattering / Phong shading / Computer graphics / Shading / 3D computer graphics
Date: 2014-03-26 04:15:58
Optics
Specular highlight
Rendering
Bidirectional reflectance distribution function
Blinn–Phong shading model
Crytek
Ryse
Subsurface scattering
Phong shading
Computer graphics
Shading
3D computer graphics

Moving to the Next Generation - The Rendering Technology of Ryse Nicolas Schulz Senior Rendering Engineer, Crytek

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