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![]() Date: 2014-03-26 04:15:58Optics Specular highlight Rendering Bidirectional reflectance distribution function Blinn–Phong shading model Crytek Ryse Subsurface scattering Phong shading Computer graphics Shading 3D computer graphics | Add to Reading List |
![]() | OST Collaborative Meeting AGENDAWelcome and Introductions 2. WCCOST Website Walk-through 3. Youth Voice: RYSEDocID: 1kX9W - View Document |
![]() | Moving to the Next Generation - The Rendering Technology of Ryse Nicolas Schulz Senior Rendering Engineer, CrytekDocID: 10anT - View Document |
![]() | Date: 24/25 October 2013 Location: Metropolis Hall Potsdam-Babelsberg Information about topic / conference slot: “The making of a Legend”DocID: W9x0 - View Document |
![]() | RYSE CENTER 2010 YOUTH MEMBER SURVEY SUMMARY OF FINDINGS Prepared for: Kimberly Aceves & Kanwarpal DhaliwalDocID: Svdi - View Document |
![]() | RYSE CENTER 2009 PARTNER SURVEY SUMMARY OF FINDINGS Prepared for: RYSEDocID: Sj8n - View Document |