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BEST PRACTICES FOR USING GAMES & SIMULATIONS IN THE CLASSROOM Guidelines for K–12 Educators JANUARY 2009
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Document Date: 2009-04-25 13:05:53


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Company

Harcourt / Tabula Digita / Pearson / WILL Interactive Inc. / Muzzy Lane Inc. / Whyville.net / MemeSpark LLC / SIIA Working Group / Chancery Software / Apple / /

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Facility

College Board / University of Central Florida / /

IndustryTerm

technology footprint / online discussion space / education technology / online focus / educational technology / print solutions / Online Learning Games / technology infrastructure / sales management / technology coordinators / media coverage / education technology conferences / learning tools / /

Organization

Education Division Board of Directors / Federation of American Scientists / Simulations / Advocates for EduGames / INFORMATION INDUSTRY ASSOCIATION / Working Group on EduGames and Simulations / College Board / SIIA Education Division / SIIA’s Education Division / Schools Interoperability Framework Association / Association of Educational Publishers / University of Central Florida / Division Board / /

Person

Dana Laursen / Barry Joseph / Profiles Administrators / Kachala / David Martz / Sharon Sloane / Pamela Nelson / Lee Wilson / Jay Sivin / Doug Stein / Kenni Driver / Ellen Bialo / Michelle Roper / Jim Bower / /

Position

actively involved teacher / Business Development Executive / board member and chair / Author / teacher / frequent speaker at education technology conferences / Driver Public Relations / administrator / chair / college professor / frequent speaker / THE CLASSROOM EXECUTIVE / one of the founding board members / CONTENTS Executive / Leader / /

Product

EDRoom / /

ProgrammingLanguage

K / /

Region

Central Florida / /

Technology

Information Technology / education technology / 2.0 technologies / /

URL

www.education–business–blog.com / www.siia.net/education/foreducators / www.edroom / www.siia.net / /

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