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Cultural economics / Mind / Cognition / Creativity / Positive psychology / Problem solving / Computational creativity / Creative industries / Skill / Educational psychology / Education / Science


Technologies and scientific foundations in the field of creativity Unit E3: Cultural Heritage and Technology-Enhanced Learning Brussels, 19 June 2012 Alina Senn, PO
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Document Date: 2012-07-20 09:27:06


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City

Brussels / /

Company

MARKETING PERFORMING ARTS MUSEUMS GALLERIES RADIO / /

IndustryTerm

autonomous creative systems / real time simulation / visual computing / highvalue products / e - commerce / computational algorithms / business to business / creative experience tools / /

Person

Alina Senn / /

Position

General / /

ProgrammingLanguage

R / L / C / /

RadioStation

CORE / /

Technology

VIRAL MARKETING / neuroscience / visual computing / simulation / MOBILE DEVICES / animation / /

SocialTag