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Building engineering / Human–computer interaction / Ambient intelligence / Computing / Technology / Ubiquitous computing / Pachube / Framework Programmes for Research and Technological Development / Smart environment / Internet of Things / Enterprise architecture / Interactive architecture


I nteractive Architecture: Connecting and Animating the Built Environment with the I nternet of Things Jennifer Stein Prof. Scott S. Fisher
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Document Date: 2011-04-02 14:44:24


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City

SENSEable City / /

Company

Common Sense / Herman Miller / Intel / /

Currency

USD / /

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Facility

Building Transparency / Fun Palace / Carnegie Mellon University / Building Objects / Million Story Building Project The Million Story Building / Cinematic Arts Building Complex / Always Building / University RI 3O\PRXWK / University of Plymouth / Building Engagement / Lucas building / Cinematic Arts Complex / Herman Miller Always Building / George Lucas Instructional Building / Building Engagement Phase / USC campus / Million Story Building / University of Southern California / Building Information Modeling / Simon Fraser University / Cinematic Arts Lucas Building / Building Transparency Phase / /

IndustryTerm

web- based experience / web experience / backstory and real-time data / media/information sciences / mobile sensing technologies / ubiquitous computing infrastructure / computational devices / maximum energy efficiency / ubiquitous computing / potential energy savings / cybernetic systems / ubiquitous technologies / environmental management systems / neural networks / web-based and mobile application / energy management dashboards / mobile and pervasive devices / Data mining / resource management / 8ELTXLWRXV computing technologies / smart devices / real-time environmental changes / energy savings / software systems / energy / ubiquitous and embedded computing technologies / environmental media / energy consumption / sensor networks / software applications / real-time data / social networking tools / http /

Organization

University of Plymouth / School of Architecture Los Angeles / Environmental Media Lab USC School of Cinematic Arts Los Angeles / Mobile and Environmental Media Lab / Centre for Art / Media and Design Research / S. Fisher Mobile and Environmental Media Lab USC School of Cinematic Arts Los Angeles / Greg Otto USC School of Architecture Los Angeles / USC Mobile and Environmental Media Lab / Centre for Art / School of Cinematic Arts / University of Southern California / School of Cinematic Arts Complex / Carnegie Mellon University / Herman Miller Creative Office / Simon Fraser University / /

Person

Cedric Price / Warren Brody / Usman Haque / Nicholas Negroponte / Joan Littlewood / Gordon Pask / Scott S. Fisher / /

Position

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Product

iPhone / /

ProgrammingLanguage

Ada / php / /

ProvinceOrState

Southern California / /

Region

Southern California / /

Technology

mobile and pervasive computing technologies / mobile sensing technologies / mobile phones / Operating System / mobile devices / cellular telephone / ubiquitous digital technologies / DW ZKLFK SRLQW LW EHJLQV WKLV F\FOH DJDLQ 8ELTXLWRXV computing technologies / Data mining / ubiquitous and embedded computing technologies / DLP / simulation / animation / bluetooth / /

URL

http /

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