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Simulation / Serious game / DARWARS / Visual arts / Education / Game based learning / Immersion / Instructional simulation / VBS1 / Virtual reality / Digital media / Operations research


Human Factors Guidance for Designers of Interactive 3D and Games-Based Training Systems Human Factors Guidance for Designers of Interactive 3D and Games-Based Training Systems
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Document Date: 2012-05-09 04:20:43


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File Size: 1,86 MB

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City

Hypo / /

Company

BAE Systems (Operations) Ltd / Lockheed Martin / BAE Systems / Games-Based Training Systems / Based Display & Interaction Systems / /

Country

United States / United Kingdom / /

Facility

Cranfield University / University of Southampton / University of Birmingham / /

IndustryTerm

mobile computing / interaction systems / retail market / simulations using only those tools / i3D technology / training systems / motion capture systems / impact solutions / learning technology / instructional tools / software tools / part-task training applications / display technologies / careful management / data input/display devices / evidence-based learning using gaming technologies / training applications / premature software standardisation / technology push / healthcare / interactive technology fidelity / interactive media / important tool / interaction technology / /

Organization

UK Ministry of Defence Scientific Research Programme / Defense Advanced Research Projects Agency / MBDA / Cranfield University / University of Southampton / SEA / University of Birmingham / /

Person

Dai Morris / Robert J. Stone / /

Position

AUTHOR / Professor / present author / Director / Human Interface Technologies Team / representative / Head / Officer / Domain Leader / /

PublishedMedium

Design Review / /

Technology

use technologies / i3D technology / evidence-based learning using gaming technologies / artificial intelligence / Virtual Reality / 03/04 INTRODUCTION technologies / mobile computing / VR technology / Simulation / interaction technology / display technologies / /

URL

www.hfidtc / /

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