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1.D.2. The Serious Business of Play: How Gaming can Unlock Creativity and Foster Entrepreneurship Jim Playfoot, Managing Director, White Loop Limited, and Ross Hall, Vice President, Vocational Education and Training, Pea
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Document Date: 2011-12-14 01:13:02


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City

Farmville / London / Cityville / /

Company

IBM / The Creative Network / FaceBook / White Loop Limited / Nintendo / Pearson / Serious Business / Stealth Education / /

Country

United States / Brazil / China / India / /

Currency

USD / /

Facility

Games For Learning Institute / /

IndustryTerm

appropriate technology / learning technologies / technology paradigm / wireless data infrastructure / low energy consoles / potent tools / social networking sites / interaction devices / wireless phone networks / oil dependency / energy policy / impact technology / healthcare / oil / artistic product / oil crisis / online games / live online gaming element / social networking / online channels / online game / Interaction technologies / online publication / online multiplayer role-playing game / education systems / technology incubator / ubiquitous technology / online gaming / /

Organization

Association of MBA / Games For Learning Institute in New York / Institute for the Future / US Federal Reserve / /

Person

Will Wright / Jim Playfoot / Anna Craft / Guy Claxton / Ken Robinson / Jane McGonigal / Survey / Ross Hall / Ross Hall Ross / /

Position

game designer / Chief Executive / player / entrepreneur / creative researcher / writer / Global CEO / Managing Director / writer / cofounder and Managing Director / creative entrepreneur / Vice President / Vocational Education and Training / writer / consultation expert and entrepreneur / pioneering video game designer / co-founder / /

Product

Angry Birds / /

PublishedMedium

the Business Leadership Review / /

Technology

smart phone / Interaction technologies / smart phones / Gaming technology / mobile devices / learning technologies / young people The technology / impact technology / simulation / /

SocialTag