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Computing / Rendering / Shader lamps / 3D rendering / Digital Light Processing / Shading / Light field / 3D modeling / Reflection mapping / 3D computer graphics / Computer graphics / Imaging


Shader Lamps: Animating Real Objects With Image-Based Illumination Ramesh Raskar+ Greg Welch* Kok-Lim Low* Deepak Bandyopadhyay* +
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Document Date: 2003-02-27 01:57:31


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File Size: 4,34 MB

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City

Objects With Image / San Francisco / ViewDependent Image / New York / Using Camera / Toledo / Cambridge / /

Company

MIT Press / Walt Disney / McGraw-Hill Publishing Company / Oxford University Press / Walt Disney Company / /

Country

France / United States / /

Facility

MERL University of North Carolina / San Francisco Museum of Modern Art / Taj Mahal / Chapel Hill / Blois castle / Opera Lighting / /

IndustryTerm

shadow-buffer algorithm / laser device / coordinate systems / e.g. laminate object manufacturing / threedimensional printing / perspective device / manufacturing process / energy / naïve solution / metal / present new algorithms / threedimensional display devices / graphics hardware / radiosity solution / hierarchical visibility algorithm / software solutions / /

Movie

Game / /

NaturalFeature

Loire Valley / Chapel Hill / /

OperatingSystem

Windows NT / /

Organization

office of the Future / MIT / University of North Carolina / NT PC / US Federal Reserve / Oxford University / /

Person

Deepak Bandyopadhyay / D. J. Sandin / Ramesh Raskar / C. Cruz-Neiral / T. A. DeFanti / Marc Levoy / Greg Welch / /

Position

head / fictional fortune teller / simple head / /

Product

Sangean Table Top Portable Audio Device / Sony VPL6000U projectors / Origin Instruments DynaSight optical tracking system / Sony VPL6000U / Origin Instruments DynaSight / /

ProvinceOrState

Ohio / New York / North Carolina / Massachusetts / /

PublishedMedium

Computer Graphics / /

Technology

alpha / Virtual Reality / API / laser / hierarchical visibility algorithm / 3D graphics / simulation / animation / shadow-buffer algorithm / CAD / modified using alpha / /

URL

http /

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