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Visual effects / Virtual reality / Human–computer interaction / Shader lamps / Visual arts / Augmented reality / Match moving / Computer graphics / Rendering / Mixed reality / Reality / User interface techniques


Dynamic Shader Lamps : Painting on Movable Objects Deepak Bandyopadhyay 1 1 Ramesh Raskar 2 2
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Document Date: 2007-01-23 12:27:24


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File Size: 1,20 MB

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City

Denver / New York / Los Angeles / /

Company

Image Guided Technologies Inc. / Polhemus Inc. / Sony / ACM Press / /

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Facility

Cornell University / University of North Carolina / Chapel Hill / University of N. Carolina / University of Toronto / /

IndustryTerm

paint strokes / 3D paint programs / real paint-based and digital artists / paint simulation / simplest applications / paint-brush stylus / paint system / motion capture technology / birdhouse using paint / 3D input devices / paint / stereo display technology / possible applications / input devices / display devices / projector devices / paint threshold / remote site / contact paint works / physically-based paint / 3D paint engine / augmented reality applications / paint brush / virtual paint / paint mode changes / /

NaturalFeature

Chapel Hill / /

Organization

office of the Future / University of North Carolina / Mitsubishi Electric Research Lab / Cornell University / Department of Computer Science / University of Toronto / University of N. Carolina / /

Person

Kurtis Keller / Gentaro Hirora / Jim Mahaney / Miguel Otaduy / Addison Wesley Longman / D. A. Feliz / D. J. Sandin / Russ Taylor / Kok-Lim Low / D. F. Keefe / Henry Fuchs / David Harrison / T. Moscovich / Herman Towles / Arthur Gregory / C. Cruz-Neira / J. Joseph J. LaViola / B. Baxter / V / Anselmo Lastra / Miriam Mintzer Fuchs / T. A. DeFanti / John Thomas / Greg Welch / D. H. Laidlaw / /

Position

editor / serial port driver / artist / director / brush head / /

Product

Sangean Table Top Portable Audio Device / /

ProvinceOrState

New York / North Carolina / Colorado / /

PublishedMedium

Computer Graphics / /

Technology

alpha / virtual reality / tracking technology / ultrasound / Image Processing / stereo display technology / using motion capture technology / laser / video conferencing / 3D Graphics / technology of current projector devices / simulation / /

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