First Page | Document Content | |
---|---|---|
Date: 2014-04-26 09:57:05Computer graphics Communication design 3D computer graphics Visual arts 3D modeling Computer-aided engineering Video game design Shader Texture mapping Map Bzier curve Computer representation of surfaces | Modeling and Rendering Rama Eric Bruneton August 20, 2005 iiAdd to Reading ListSource URL: ebruneton.free.frDownload Document from Source WebsiteFile Size: 1,71 MBShare Document on Facebook |
Prospects for a more robust, simpler and more efficient shader cross-compilation pipeline in Unity with SPIR-VChristophe Riccio, OpenGL Democratizing gamesDocID: 1u6e9 - View Document | |
Grids with shader=faceted interpDocID: 1tIhQ - View Document | |
Grids with shader=facetedDocID: 1tCUt - View Document | |
Page 1 Vulkan 1.0 Quick Reference VulkanĀ® is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects,DocID: 1twrm - View Document | |
606_Advanced Metal Shader Optimization_Final.keyDocID: 1tp3v - View Document |