![Precomputed Radiance Transfer / Rendering / Light field / Photon mapping / Shading / Global illumination / Radiance / Ray tracing / Spherical harmonics / 3D computer graphics / Computer graphics / Imaging Precomputed Radiance Transfer / Rendering / Light field / Photon mapping / Shading / Global illumination / Radiance / Ray tracing / Spherical harmonics / 3D computer graphics / Computer graphics / Imaging](https://www.pdfsearch.io/img/9150fbe6b41c52ab8df094c2fe8ce8cf.jpg)
| Document Date: 2005-06-02 14:35:24 Open Document File Size: 3,89 MBShare Result on Facebook
City SIGGRAPH / / Company Dorsey / AK Peters Ltd. / ACM Press / / Facility Prentice Hall / Opera Lighting / / IndustryTerm illumination solution / real-time interactive lighting design / bottom-up clustering algorithm / deep frame buffer algorithms / triple product / graphics hardware / real-time applications / dot product / exploit graphics hardware / multipass rendering algorithm / evaluated using graphics hardware / illumination systems / search algorithm / real-time graphics / direct illumination term using graphics hardware / also be rendered using graphics hardware / rendered using graphics hardware / be rendered using graphics hardware / / Organization en / National Science Foundation / Cornell / Ernhold Lundstr¨ / Swedish Foundation for Strategic Research / Lund University / UCSD / / Person Henrik Wann Jensen / Anders Wang Kristensen / Ray Tracing / Annen / Heeger / / Position D. J. / model / lighting designer / / ProvinceOrState New York / / PublishedMedium ACM Transactions on Graphics / Computer Graphics / Communications of the ACM / / Technology search algorithm / multipass rendering algorithm / Simulation / deep frame buffer algorithms / bottom-up clustering algorithm / /
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