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Human–computer interaction / Computing / Wheelchairs / User interface techniques / Virtual reality / Wearable computer / Motorized wheelchair / Sip-and-puff / Accessibility / Human–computer interaction / Technology / Assistive technology


SIGCHI Conference Paper Format
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Document Date: 2014-01-17 10:38:35


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File Size: 706,54 KB

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City

Baltimore / Washington / DC / Toronto / St. Louis / /

Company

Reis L. P. / Skype / Nokia / L. Erlbaum Associates Inc. / ACM Press / Google / Microsoft / /

Country

United States / /

Currency

pence / USD / /

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Event

Natural Disaster / Reorganization / /

Facility

Kennedy Krieger Institute / National Institute / Google Play3 store / /

IndustryTerm

technology profile / ubiquitous computing / media creation / print media / assistive technology design / personal electronics / study protocol / short-term solutions / accessible mobile technologies / display technologies / embedded computing capabilities / wheelchair-based wearable computing system / explored wearable computing / media consumption / real emerging technology / mobile computing devices / term chairable computing / finance / wearable technology / technology probes / assistive technology use / focus / user / output devices / input devices / technology use / unusual devices / wheelchair-based information technologies / metal / chairable computing / wearable applications / wheelchair-based computing interface / possible chairable technologies / chairable applications / mobile technology / ad-hoc interactive applications / Internet use / sip-and-puff device / chairable technology / creative media / mass-market computing devices / technology use habits / media functions / digital media / mobile devices / duplicate devices / mass-market devices / mobile and personal computing devices / assistive technology user / difficulty managing multiple devices / computing / desirable computing tasks / wearable computing / focus groups / wearable devices / wearable device / chairable devices / online app stores / accessible mobile devices / Textile-based computing devices / proposed output devices / using these devices / fewer computing devices / assistive technology / mobile device / wheelchair-based computing system / be mitigated using mass-market devices / /

Organization

Kennedy Krieger Institute / National Science Foundation / National Institute on Disability and Rehabilitation Research / Pew Research Center / US Department of Education / Design Lab. / International Center / UMBC Prototyping and Design Lab. / /

Person

Erin Buehler / Shaun K. Kane / Amy Hurst / Hudson / Patrick Carrington / /

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Position

researcher / first author / Author / chair / Game Controller / wheelchair controller / Controller / /

ProvinceOrState

S. K. / Ontario / /

PublishedMedium

Deviant Behavior / /

Technology

study protocol / speech recognition / accessible mobile technologies / four possible chairable technologies / smartphone / mobile device / display technologies / assistive technology / mobile devices / cellular telephone / mobile computing / wearable technology / wheelchair-based information technologies / /

URL

http /

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