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Computing / Virtual reality / User interfaces / Surface computing / Game controllers / Gesture / Musical gesture / SixthSense / Pointing device gesture / Human–computer interaction / User interface techniques / Software


Grasping gestures: Gesturing with physical artifacts
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Document Date: 2013-03-07 09:36:06


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Eindhoven / Redwood City / City / /

Company

IBM / Cambridge University Press / Oblong Industries / Fakespace Labs / Sony / Google / Tactex Controls Inc. / Nintendo / Merrill / Wilson / Xerox / Virtual Technologies / Atari / Mattel / VPL Research Inc. / Microsoft / Apple / /

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Netherlands / United States / Canada / /

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USD / /

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Facility

University of Virginia / Eindhoven University of Technology / Georgia Institute of Technology / University of Toronto / /

IndustryTerm

manufacturing cell using gestures / interaction device / gesture systems / gestural systems / hand-held devices / cumbersome glove devices / expressive and practical applications / media content / physical devices / interaction devices / box-shaped input device / glove devices / multitouch technologies / Vision-based gestural systems / gestural remote control device / passive device / pen-based whiteboard systems / real-time video processing / surface-based interaction systems / complicated multiple-camera hand tracking systems / wireless sensor networks / medical and architectural applications / digital media content / multitouch tabletop computing / gestural classification systems / vision-based gesture systems / in-car devices / personal mobile devices / personal devices / computational systems / collaborative digital applications / tablet devices / home automation systems / graphical applications / virtual reality hardware / glove-based gesture input devices / digital media information / embedded devices / artistic applications / inertial proprioceptive devices / symbol recognition technologies / multimodal systems / interaction technologies / user desktop applications / interface devices / glove device / sensor systems / travel direction / gestural input device / wearable devices / media player applications / virtual reality applications / pen-based gesture applications / wireless devices / gestural interaction applications / not having additional interaction devices / /

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A.D. / Minority Report / /

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B.C. / /

Organization

Cambridge University / The Netherlands Synaesthetic Media Lab / Eindhoven University of Technology / University of Virginia / MIT Media Lab / Ars Electronica Center / Artificial Intelligence for Engineering Design / Analysis and Manufacturing / Georgia Institute of Technology / Atlanta / Industrial Design Department / University of Toronto / /

Person

Kim / Myron Krueger / Pierre Wellner / Maher / Lew / Lucero / /

Position

music editor / and an equation editor / speaker / player / head / arm forward / Cao / chair / musical score editor / /

Product

iPhone / Glove / Apple iPhone / RAND Tablet / /

ProvinceOrState

Virginia / British Columbia / Georgia / /

Technology

3-D / virtual reality / wireless devices / interaction technologies / machine learning / mobile device / mobile devices / gesture recognition system / symbol recognition technologies / artificial intelligence / video conferencing / multitouch technologies / gesture recognition / /

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