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3 Tournament Solutions Felix Brandta , Markus Brillb , and Paul Harrensteinc 3.1 Introduction Perhaps one of the most natural ways to aggregate binary preferences from individual agents to a group of agents is simple maj
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Document Date: 2014-12-19 10:50:38


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Company

Pullman / Cambridge University Press / Kendall / Google / Common Tournament Solutions / /

Country

United Kingdom / /

Facility

Duke University / University of Oxford / /

IndustryTerm

tournament solution / non-trivial tournament solutions / linear time algorithm / last tournament solution / particular tournament solution / tournament solutions / computing / trivial tournament solution / composition-consistent tournament solution / /

Organization

Duke University / Cambridge University / Germany Department of Computer Science / Institut f¨ / University of Oxford / USA Department of Computer Science / /

Person

Markus Brillb / F. Brandt / V / Paul Harrensteinc / /

Position

random player / Fisher / player / /

ProvinceOrState

Copeland / /

SportsGame

table tennis / /

Technology

PageRank algorithm / cloning / linear time algorithm / /

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