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Stiff equation / Rigid body dynamics / Numerical methods for ordinary differential equations / Momentum / Integral / Soft body dynamics / Dynamical simulation / Physics / Vibration / Computational physics


Interactive animation of structured deformable objects Mathieu Desbrun
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Document Date: 2006-06-13 11:25:46


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Dallas / Anaheim / Boston / New York / Atlanta / Los Angeles / Vienna / London / /

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Cambridge University Press / McGraw-Hill / William Press / /

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Austria / United States / United Kingdom / /

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particle systems / mass-spring systems / force-feedback devices / real-time applications / signal processing approach / realtime applications / oil / energy / smooth solutions / large coupled systems / action/reaction law / internal energy / virtual reality systems / overall algorithm / virtual reality applications / mass-spring network / large neural network / /

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September / /

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Cambridge University / National Science Foundation / /

Person

John E. Chadwick / Gavin Miller / Marie-Paule Gascuel / Andrew Witkin / Michael Kass / Steven Schkolne / David Baraff / Gabriel Taubin / Peter Schr¨oder / Mathieu Desbrun / Geoffrey Hinton / Cazals Debunne / Gilles Debunne / Jean-Dominique Gascuel / Saul Teukolsky / Radek Grzeszczuk / Demetri Terzopoulos / Kurt Fleisher / Mark Meyer / Peter Schr¨oder Alan / Alan Barr / David R. Haumann / John Platt / Addison Wesley / Kurt Fleischer / Alex Pentland / Xavier Provot / John Williams / Andrew Pearce / Mathieu Desbrun Peter Schr / C. Van Overveld / Brian Flannery / Ammar Joukhadar / Nicolas Ayache / /

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editor / candidate for simple virtual reality applications / physical model for real clothes or real deformable objects / /

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T / /

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Texas / New York / California / Georgia / Massachusetts / Ontario / /

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Computer Graphics / /

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3-D / overall algorithm / virtual reality / simulation system / resulting algorithm / neural network / 5 Animation algorithm / simulation / animation / /

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http /

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