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BREVE: a 3D Environment for the Simulation of Decentralized Systems and Artificial Life Jon Klein Complex Systems Group Department of Physical Resource Theory Chalmers University of Technology and
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Document Date: 2007-10-11 10:25:27


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City

Redwood City / Swarm / Cambridge / /

Company

Diffusion Limited / MIT Press / Rigid Body Systems / Air Force Research Laboratory / Decentralized Systems / Artificial Life Jon Klein Complex Systems / /

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Facility

Physical Resource Theory Chalmers University of Technology / University of California / /

IndustryTerm

energy laws / algebraic algorithm / body simulation algorithm / collision impulse algorithm / closest feature algorithm / collision response algorithm / neural network / genetic algorithm / intuitive solutions / multi-agent systems / contact force algorithms / collision detection algorithm / biological systems / machinery / artificial neural networks / simulated car crash / /

OperatingSystem

Macintosh / /

Organization

Defense Advanced Research Projects Agency / Hampshire College / MIT / University of California / Berkeley / Santa Fe Institute / Artificial Life Jon Klein Complex Systems Group Department / Chalmers University of Technology / Sante Fe Institute / /

Person

Sante Fe / Addison Wesley Longman / John Conway / Craig Reynolds / Lee Spector / /

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Position

Walker / controller / programmer / /

ProgrammingLanguage

Java / StarLogo / Objective-C / /

ProvinceOrState

California / /

PublishedMedium

Scientific American / Physica D / ACM Transactions on Graphics / Computer Graphics / Physical Review Letters / /

Technology

virtual machine / neural network / artificial intelligence / Lin-Canny closest feature algorithm / Java / collision detection algorithm / Collision Response The collision response algorithm / contact force algorithms / genetic algorithm / Simulation System / body simulation algorithm / collision impulse algorithm / Simulation / Animation / Collision Detection The collision detection algorithm / /

URL

http /

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