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Complexity classes / Game artificial intelligence / Pathfinding / Motion planning / Multi-agent system / P / Algorithm / Combinatorial optimization / Theoretical computer science / Applied mathematics / Mathematics


Non-optimal Multi-Agent Pathfinding is Solved (SinceGabriele R¨oger and Malte Helmert University of Basel, Switzerland {gabriele.roeger,malte.helmert}@unibas.ch Abstract
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Document Date: 2013-01-07 17:29:29


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File Size: 97,98 KB

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