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![]() Date: 2009-09-02 14:33:29Mazes Algorithms Spanning tree Puzzles Maze generation algorithm Maze Hamiltonian path NP-complete Maze solving algorithm Graph theory Theoretical computer science Mathematics | Add to Reading List |
![]() | A perfect maze based steganographic methodDocID: 1rgqj - View Document |
![]() | Automatic Generation of Game Elements via Evolution. Daniel Ashlock Abstract— This study presents a system for automatically producing puzzles for use in game design. The system incorporates an evolutionary algorithm tDocID: 1nfYN - View Document |
![]() | Procedural Level Design for Platform GamesDocID: 19VxU - View Document |
![]() | CCCG 2009, Vancouver, BC, August 17–19, 2009 How to make a picturesque maze Yoshio Okamoto∗† AbstractDocID: 17EA3 - View Document |
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